I assume they too come back later, but I haven't the heart to test for myself. I have yet to lose anyone in endless that isn't a shard merc - I know mercs return eventually but I wonder what happens if a standard hero is deafeated in endless. They're handy to use for the early stage of shard-gen/trinket farm before you tailor-make your legit roster for that purpose, which is very costly if you're not already at end-game. The cost is, of course, using them reduces your shard income and they never really progress beyond their given potential, as you said yourself. Their negative non-shard quirks can be removed, so if you happen upon one with solid 4x positive quirks, you should snag them anyway as a backup option and remove their negatives if you want to maximize them. Now we have a consistent tool for getting the heroes we want, with the traits that suit killing things quickly. This completely changes speedrunning the game. It took longer than 24 hours, that's pretty good. Once the Miller is dead (which can be done before you have teams of legendary heroes to throw at endless), you can recruit shard-mercs who have each and every skill, armor/wep and camping skill unlocked right out of the gate (and as Fox mentioned, they don't take up a slot, yet you can only recruit a set amount. I guess this was inevitable, but still be sure to spread love to the backers who made these heroes. They're there for those who don't have the roster to partake in new content.
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